Open to opportunities in the game industry

LEVEL DESIGN · GAME DESIGN

Daniel FrançaGame Designer

Game Design graduate focused on Level Design, gameplay mechanics and rapid prototyping, with hands-on experience using Unity, C# and Blender.

UnityEngine
C#Programming
Blender3D workflow

About

Designing spaces that support gameplay.

Daniel França works in game development with a professional focus on Level Design and Game Design.

He has hands-on experience creating gameplay mechanics, rapid prototypes and digital and analog projects. His goal is to contribute to games where space, systems and player decisions work together to create memorable experiences.

Expertise

Core capabilities

A practical toolkit for building, testing and refining player experiences.

01

Level Design

Level construction focused on flow, pacing, exploration, challenge, readability and the player journey.

02

Game Design

Design and iteration of mechanics, rules and systems with attention to clarity, engagement and balance.

03

Rapid Prototyping

Fast transformation of ideas into playable tests to validate concepts, gather feedback and iterate efficiently.

Tools & knowledge

Skills that support the design process

Level DesignGame DesignRapid PrototypingGameplay MechanicsUnityC#BlenderDigital ProjectsAnalog Projects

Education

Academic foundation

Graduate

Technology Degree in Game Design

Centro Universitário Internacional UNINTER

Differential

Fluent English

Fluent English for international collaboration, technical documentation, learning resources and global game industry opportunities.

ENFluent

Next challenge

Ready to turn ideas into playable experiences.

Open to Level Design, Game Design and related opportunities in game development.

Download resume