Level Design
Level construction focused on flow, pacing, exploration, challenge, readability and the player journey.
LEVEL DESIGN · GAME DESIGN
Game Design graduate focused on Level Design, gameplay mechanics and rapid prototyping, with hands-on experience using Unity, C# and Blender.
About
Daniel França works in game development with a professional focus on Level Design and Game Design.
He has hands-on experience creating gameplay mechanics, rapid prototypes and digital and analog projects. His goal is to contribute to games where space, systems and player decisions work together to create memorable experiences.
Expertise
A practical toolkit for building, testing and refining player experiences.
Level construction focused on flow, pacing, exploration, challenge, readability and the player journey.
Design and iteration of mechanics, rules and systems with attention to clarity, engagement and balance.
Fast transformation of ideas into playable tests to validate concepts, gather feedback and iterate efficiently.
Tools & knowledge
Education
Centro Universitário Internacional UNINTER
Differential
Fluent English for international collaboration, technical documentation, learning resources and global game industry opportunities.
Next challenge
Open to Level Design, Game Design and related opportunities in game development.
Download resume